If you are one of those people who are always on the hunt for brandspanking new online games worth boasting to your friends, then you must have heard of End of Nations by now. End of Nations is a multiplayer online real-time strategy game a.k.a MMORTS released by Trion Worlds, which, in my humble opinion, is one of the most kickass game studios in the cosmos.
End of Nations gives its gamers the option whether to play alone or to go hand in hand with the other players. Add to that, gamers are also at liberty to choose their own environment. One environment permits the players to create their own, personalized commander character. This commander character is set to lead an army of tanks and weapons into various wars all over the planet, in order to fight the computer-generated antagonists. The other alternative environment, however, is set on a more complicated and competitive (definitely more dangerous) battlefield. It has a team-based multiplayer as part of a bigger "metagame" wherein two opposing parties compete against each other for power and world dominion.
Although most of the game’s facets are still under wraps, and its development is still in progress, Trion Worlds revealed that it intends for End of Nations to be a continuous cycle where one of the player-factions will eventually seize enough territory to claim victory. Although potentially engaging, the scheme could take a few months to be completed. Each sector of the game will have its own unique map tied to a specific location. In other words, areas of the game’s floor plan will have specific fixed layouts that will be complimented by the region’s climate.
This strategy will allow gamers to become intimately familiar with their sector, and come up with specific strategies for defending them using natural chokepoints and resources. In addition, the developer will be scaling the maps according to the number of players. Thus, four players won’t waste too much time in recon of a gigantic map meant for 16, nor will larger parties be crammed into a map intended for three.
And just like in any other game, where there is a winner, there is a loser. Winning factions, aside from their claimed territories, are entitled for some strengthening buffs, while the losing factions are appeased through "consolation" factors. In the end, after wars are fought, lands are seized, and winners are declared, the world map will reset and everything will be back to square one.
End of Nations' multiplayer matches is anticipated to mimic the conquest mode of games like the Battlefield series, in which they will feature numerous key points that can be captured by a player’s side by marching their army into the vicinity of each hotspot and hunkering down until a meter ticks down and the point flips over to your team's control. All sector maps contain victory points that earn faction points when captured, although several maps will also have separate points of interest that will provide extra bonuses in battle, such as airfields that give players air strike ability.
For more
online games, visit http://www.gamehouse.com/online-games. The site offers different genres besides RTS.
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